Possible Game Maker bug with import package
Hey!
I've noticed a strange inconsistent problem with the tile collision system. If I open up the "Super State Engine - Empty Template.yyz" to create a project, everything is fine. BUT if I create a blank project in game maker and import the local package, I end up with all actors floating 1 pixel above ground. The collision between actors (for actors with flag_solid set to true) also causes some problems.
I do not as of now understand how it can happen. White the projects are created in a different way, the code and room structure are exactly the same yet one method leads to a bug but not the other. I'll have to investigate this thoroughly, maybe try creating my local package with another version of Game Maker (I'm using a slightly outdated version because the latest one gave me a bug in another project). This is possibly a Game Maker bug that is out of my control.
In the meantime I've uploaded new versions of the Empty Template and Demo Platformer yyz files that are working correctly. Please use those for the time being. I know this can be inconvenient so I'll try my best to figure this out. I'll post later when I have an update. Thanks everyone for your support!
Files
Get Super State Engine for Game Maker
Super State Engine for Game Maker
Status | Released |
Category | Tool |
Author | Small is Beautiful |
Genre | Platformer |
Tags | Game engine, GameMaker, Tutorial |
More posts
- Super State engine 1.0.4 and collision information10 days ago
- Super State Engine 1.0.315 days ago
- Super State Engine 1.0.220 days ago
- Updated demos with 1.0.121 days ago
- Super State Engine 1.0.1 - Some bug fixes.23 days ago
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