Super State Engine 1.0.1 - Some bug fixes.


I've started working on a game project myself with Super State Engine (rebooting Project Zeta) and so I've discovered a few bugs and some places I could improve. This is a good way to test my engine and make improvements to it.

Here's a few things fixed / added to version 1.0.1:

  • Added "hurt_state" variable to actors so user can define what state to use when actor is damaged. Setting to "noone" will not change the state.
  • Fixed collisions with actors flagged with "flag_solid = true".
  • Fixed "invincibility_time" not being correctly used when triggering flash effect upon being damaged by projectile or enemy.
  • Fixed small camera "jerk" at the end of navigating from one screen object to another.

I've uploaded a new "empty template" and an importable package but I haven't had time to update the two demos. I'll get to that a bit later to make sure everything is consistent.

Thanks and have fun!

Files

Super State Engine - Demo Adventure.yyz 451 kB
11 days ago
Super State Engine - Demo Platformer.yyz 584 kB
11 days ago
Super State Engine Documentation.pdf 537 kB
11 days ago
Super State Engine - Empty Template.yyz 486 kB
5 days ago
SuperStateEngine_v101.yymps 477 kB
5 days ago

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