Super State Engine 1.0.3


Since I've started working on my own game with Super State Engine (Project Zeta) as well as some new tutorial video for the engine (coming soon), I'm encountering bugs and things I can improve so I might have new versions coming up from time to time.

For 1.0.3, I've TREMENDOUSLY improved the tile collision system. I noticed that when using bigger sprites I had some problems but with the new changes you can use very big sprites with tiny tiles and it should work like a charm! The collisions adjust sensitivity depending on the size of the collision tile set in use so using big sprites with small tile set will be a little bit more resources intensive. It shouldn't make much of a difference unless you have a huge number of actors on screen though.

List of changes for this version:

state object:

  • state_set_mask(), which changes the mask in use for an object, now updates the boundaries of the object when used (as used by collision system).

actor object:

  • Rewrote collision code to make it much more precise and scalable to bigger sprites.

Files

Super State Engine - Demo Adventure.yyz 451 kB
16 days ago
Super State Engine - Demo Platformer.yyz 585 kB
16 days ago
Super State Engine - Empty Template.yyz 487 kB
16 days ago
SuperStateEngine_v103.yymps 478 kB
16 days ago

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